Wastelanders is a game about building a synergistic civilization engine in a barren and randomly-generated wasteland. It was inspired by games such as Islanders and Civilization. My goal was to expand on the Islanders gameplay loop with more roguelike elements such as synergistic traits, procedural generation, and deckbuilding.

Wasterlanders was a part of my one game a month challenge for February. This month, I primarily wanted to focus on a design concept that felt unique and had the potential for depth. In the future, I would love to add several additional buildings, resource types, and improve world generation. For now, it's time to move on to March's game; However, I would love to come back to this project in the future.

StatusIn development
PlatformsHTML5
Rating
Rated 4.4 out of 5 stars
(5 total ratings)
Authorlukeleaf
GenreStrategy
Made withUnity
TagsCity Builder, Deck Building, Roguelike

Development log

Comments

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This was really good. Love the vibe, helped me unplug my brain, I played for a solid hour on a first playthrough. Old-school low-res graphics and the particle effects really make it work.

If you develop it more, I'd love the ability to change controls -- the double-finger tap on the mousepad to cancel on my Pop OS laptop feels weird. I accidentally "placed" instead of "canceled" a few times. But other than that it was great.

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Thank you, I really appreciate the support! I still love the idea and plan on coming back to make a sequel, so I'll keep your input in mind haha.

Would love to play a sequel!

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Alas, but there is no ending (or, at least, it's not before 20,000 pts).

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Thanks for playing! The current ending is 50k, but I'm still making balancing tweaks to make sure that is obtainable :D

No problem! It's totally achievable; it's just that you run out of upgrades way before that, so I wasn't really trying at that point.

i make bomb, i make rock appear out of floor. i make science, i make lumber city. very good game. viva la windmill